For every force that is exerted by one body on another there…

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Fоr every fоrce thаt is exerted by оne body on аnother there is аn equal and opposite force exerted by the 2nd body on the 1st, this describes;

Open the fоllоwing website: https://www.prоgrаmiz.com/jаvа-programming/online-compiler/ Encapsulation (10 points) Create a class named Warrior that contains a field for the wound points the Warrior can cause. Provide a 1 argument constructor and get/set methods for the field. Make sure that a negative number of points cannot get set in the constructor or the setter method. Create a toString() method that returns a string like the example output below.  Inheritance (10 points) Create a subclass of Warrior named HorseWarrior that contains a field for the sound the HorseWarrior makes. Provide get/set methods for the field and a 2 argument constructor.  Create a toString() method that uses Warrior ’s toString().  Polymorphism (10 points) Create a main program that creates an array of 3 Warriors. Make the first two elements Warrior objects and make the third element a HorseWarrior object.  No user input is required. Add a loop that runs through your array, printing each object.   (Note: output so far would be something like this...) This warrior does 3 wound points. This warrior does 5 wound points. This warrior does 10 wound points.  It goes HISS!                         Exceptions (10 points) Create an empty exception class named NoWound for the Warrior class. Add a default constructor to your Warrior class that simply throws a NoWound exception. Attempt to create a Warrior object with no wound points (underneath the code that is already working from problems 1-4). Display the result.   Complete Example output (with all pieces completed):   This warrior does 3 wound points. This warrior does 5 wound points. This warrior does 10 wound points.  It goes HISS! Error: The warrior must be assigned wound points.   In this question paste your Java code  

Open the fоllоwing website: https://www.prоgrаmiz.com/jаvа-programming/online-compiler/ Encapsulation (10 points) Create a class named Warrior that contains a field for the wound points the Warrior can cause. Provide a 1 argument constructor and get/set methods for the field. Make sure that a negative number of points cannot get set in the constructor or the setter method. Create a toString() method that returns a string like the example output below.  Inheritance (10 points) Create a subclass of Warrior named HorseWarrior that contains a field for the sound the HorseWarrior makes. Provide get/set methods for the field and a 2 argument constructor.  Create a toString() method that uses Warrior ’s toString().  Polymorphism (10 points) Create a main program that creates an array of 3 Warriors. Make the first two elements Warrior objects and make the third element a HorseWarrior object.  No user input is required. Add a loop that runs through your array, printing each object.   (Note: output so far would be something like this...) This warrior does 3 wound points. This warrior does 5 wound points. This warrior does 10 wound points.  It goes HISS!                         Exceptions (10 points) Create an empty exception class named NoWound for the Warrior class. Add a default constructor to your Warrior class that simply throws a NoWound exception. Attempt to create a Warrior object with no wound points (underneath the code that is already working from problems 1-4). Display the result.   Complete Example output (with all pieces completed):   This warrior does 3 wound points. This warrior does 5 wound points. This warrior does 10 wound points.  It goes HISS! Error: The warrior must be assigned wound points.   In this question copy and paste your code