Your patient had a total hip replacement several weeks ago. Now that her incision is well healed, she has clearance from her orthopedic surgeon to begin an aquatic exercise program to improve lower extremity strength. Which combination of the following patient positions and velocities of limb movement in water is the most appropriate to begin to improve the strength of the hip abductors/adductors at the initiation of the aquatic exercise program?
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Given the code below, what will be the output of the println…
Given the code below, what will be the output of the println(…) invocation shown? public static String recurse(String name, int index) { if(index >= name.length()) return “”; else { switch(name.charAt(index)) { case ‘a’: return “east ” + recurse(“eats”, index+1); case ‘s’: return “eats ” + recurse(“seat”, index+1); case ‘t’: return “seat ” + recurse(“teas”, index+1); default: return “oops ” + recurse(name, index+1); } }} System.out.println( recurse(“scary”, 0) );
Given the following code for a JavaFX program’s start method…
Given the following code for a JavaFX program’s start method, what is the best match for what the JavaFX Scene will look like? Assume the code compiles and all imports are included. public void start(Stage stage) throws Exception { Polygon triangle = new Polygon(-50, 50, 50, 50, 0, -50); triangle.setFill(Color.BLUE); triangle.setStroke(Color.BLACK); triangle.setStrokeWidth(5.0); Rectangle rect = new Rectangle(100,200, Color.ORANGE); rect.setStroke(Color.BLACK); rect.setStrokeWidth(5.0); Circle circle = new Circle(20, Color.BLACK); circle.setStroke(Color.ORANGE); circle.setStrokeWidth(5.0); FlowPane root = new FlowPane(rect, triangle, circle); Scene scene = new Scene(root, 400, 250); stage.setScene(scene); stage.show();}
Given the code below, what will be the output of the println…
Given the code below, what will be the output of the println(…) invocation shown? public static String recurse(String name, int index) { if(index >= name.length()) return “”; else { switch(name.charAt(index)) { case ‘o’: return “tops ” + recurse(“pots”, index+1); case ‘t’: return “pots ” + recurse(“stop”, index+1); case ‘p’: return “stop ” + recurse(“spot”, index+1); default: return “oops ” + recurse(name, index+1); } }} System.out.println( recurse(“trick”, 0) );
Given the following code for a JavaFX program’s start method…
Given the following code for a JavaFX program’s start method, what is the best match for what the JavaFX Scene will look like? Assume the code compiles and all imports are included. public void start(Stage stage) throws Exception { Polygon triangle = new Polygon(-50, 50, 50, 50, 0, -50); triangle.setFill(Color.BLUE); triangle.setStroke(Color.BLACK); triangle.setStrokeWidth(5.0); Rectangle rect = new Rectangle(100,200, Color.ORANGE); rect.setStroke(Color.BLACK); rect.setStrokeWidth(5.0); Circle circle = new Circle(20, Color.BLACK); circle.setStroke(Color.ORANGE); circle.setStrokeWidth(5.0); StackPane root = new StackPane(rect, triangle, circle); Scene scene = new Scene(root, 400, 250); stage.setScene(scene); stage.show(); }
Given the following code for a JavaFX program’s start method…
Given the following code for a JavaFX program’s start method, what is the best match for what the JavaFX Scene will look like? Assume the code compiles and all imports are included. public void start(Stage stage) throws Exception { Circle cir1 = new Circle(75, Color.BLUE); cir1.setStroke(Color.BLACK); cir1.setStrokeWidth(5.0); Rectangle rect = new Rectangle(100,200, Color.ORANGE); rect.setStroke(Color.BLACK); rect.setStrokeWidth(5.0); Rectangle square = new Rectangle(50, 50, Color.BLACK); square.setStroke(Color.ORANGE); square.setStrokeWidth(5.0); FlowPane root = new FlowPane(square, cir1, rect); Scene scene = new Scene(root, 400, 250); stage.setScene(scene); stage.show(); }
Given the following code for a JavaFX program’s start method…
Given the following code for a JavaFX program’s start method, what is the best match for what the JavaFX Scene will look like? Assume the code compiles and all imports are included. public void start(Stage stage) throws Exception { Circle cir1 = new Circle(75, Color.BLUE); cir1.setStroke(Color.BLACK); cir1.setStrokeWidth(5.0); Rectangle rect = new Rectangle(100,200, Color.ORANGE); rect.setStroke(Color.BLACK); rect.setStrokeWidth(5.0); Rectangle square = new Rectangle(50, 50, Color.BLACK); square.setStroke(Color.ORANGE); square.setStrokeWidth(5.0); Pane root = new Pane(rect, cir1, square); Scene scene = new Scene(root, 400, 250); stage.setScene(scene); stage.show(); }
Given abstract parent class Holiday.java, write a concrete c…
Given abstract parent class Holiday.java, write a concrete child class that implements only necessary methods. You can pick any specific Holiday type you want (e.g. Christmas, Halloween, Thanksgiving, etc). You do not have to provide method body statements for the method(s). public abstract class Holiday{ public abstract void celebrate(String[] items); public String decorate() { // do holiday stuff } }
Given abstract parent class VideoGame.java, write a concrete…
Given abstract parent class VideoGame.java, write a concrete child class that implements only necessary methods. You can pick any specific Video Game type you want (e.g. action, role playing, puzzle, strategy etc). You do not have to provide method body statements for the method(s). public abstract class VideoGame { public abstract void launchGame(); public int buyGame(int cost) { // do purchase }}
Given the following code for a JavaFX program’s start method…
Given the following code for a JavaFX program’s start method, what is the best match for what the JavaFX Scene will look like? Assume the code compiles and all imports are included. public void start(Stage stage) throws Exception { Circle cir1 = new Circle(75, Color.BLUE); cir1.setStroke(Color.BLACK); cir1.setStrokeWidth(5.0); Rectangle rect = new Rectangle(100,200, Color.ORANGE); rect.setStroke(Color.BLACK); rect.setStrokeWidth(5.0); Rectangle square = new Rectangle(50, 50, Color.BLACK); square.setStroke(Color.ORANGE); square.setStrokeWidth(5.0); StackPane root = new StackPane(rect, cir1, square); Scene scene = new Scene(root, 400, 250); stage.setScene(scene); stage.show(); }