Ads in violent video games are more effective compared to ads in non-violent games because violence is more exciting.
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What are the implications of this graph?
What are the implications of this graph?
_________ was linked to problematic outcomes, such as ideati…
_________ was linked to problematic outcomes, such as ideation and too much time playing a multiplayer online game (MMO).
Based on the Green (2018) article, how is the useful field o…
Based on the Green (2018) article, how is the useful field of view task conducted?
According to self-determination theory, _________ is linked…
According to self-determination theory, _________ is linked to skills and abilities which are learned and are optimally challenged when playing video games.
____________ occurs when a player internalizes what happens…
____________ occurs when a player internalizes what happens to a game character and processes it as if they were the game character.
________ is defined as playing to fill time, avoid stress, o…
________ is defined as playing to fill time, avoid stress, or because there is nothing else to do.
________ refers to how public performances of skill draw at…
________ refers to how public performances of skill draw attention and crowds.
According to __________, people play video games to satisfy…
According to __________, people play video games to satisfy (e.g., excitement, role-playing, etc.).
Early studies implied that the most common portrayal of wome…
Early studies implied that the most common portrayal of women was: