What mechanic should be implemented or changed to make this game less based on inferencing skills?
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Progression of Play is a
Progression of Play is a
The difference between Narratology and Ludology is that
The difference between Narratology and Ludology is that
Knowledge that a player brings with them to the gameplay exp…
Knowledge that a player brings with them to the gameplay experience from external sources.
A cost curve approach is the most linear way to
A cost curve approach is the most linear way to
Implicit challenges are the easiest way to create a “meta” i…
Implicit challenges are the easiest way to create a “meta” in the true Greek definition of the word.
After the general public has been able to play a game for so…
After the general public has been able to play a game for some time, the more complicated the game is, the harder it is to balance because of…
Creating your own dice which features multiples of the same…
Creating your own dice which features multiples of the same number is a way to employ
The smallest unit of measurement in strategic decision-makin…
The smallest unit of measurement in strategic decision-making.
After a strategic evaluation of a game, if players are uncon…
After a strategic evaluation of a game, if players are unconcerned with each others’ turns, what’s one possible explanation for what’s wrong with the game?