Taking on the perspective of an older person instead of a younger person in virtual reality may reduce negative elderly stereotypes.
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A player customizes an avatar and identifies with it because…
A player customizes an avatar and identifies with it because it resembles the player’s physique and personality. This exemplifies.
People are more likely to identify with eSport championship…
People are more likely to identify with eSport championship winners instead of losers. This is an example of:
Individuals may treat moral choices in video games as “real”…
Individuals may treat moral choices in video games as “real” and, thus, display similar emotional reactions as in the physical world. This exemplifies.
Besides the potential consequences that come from choosing t…
Besides the potential consequences that come from choosing the renegade path, what is another potential reason why players in the study mainly choose the heroic path (Paragon path)?
The Domahidi et al. (2018) article showed that the number of…
The Domahidi et al. (2018) article showed that the number of online has a significant positive effect on social support.
According to Peña (2020), there is strong evidence showing t…
According to Peña (2020), there is strong evidence showing that the Proteus effect has long-term influence even outside of the virtual environment.
In Mario Kart, a seasoned player who is less distracted by a…
In Mario Kart, a seasoned player who is less distracted by a Blooper or squid thrown by his opponent to impede his/her view is an example of _______
The “broccoli covered in chocolate” analogy in Daphne Baveli…
The “broccoli covered in chocolate” analogy in Daphne Bavelier’s TED Talk referred to:
________________refers to playing video games to push onesel…
________________refers to playing video games to push oneself to a higher skill level or for personal accomplishment.