Han et al. (2024) found that participants in VR environments with large floor areas exhibited what behavioral pattern?
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The personal name of God. It is often considered to sacred…
The personal name of God. It is often considered to sacred to pronounce. In English it is replaced by LORD.
According to the lecture, how does Social Information Proces…
According to the lecture, how does Social Information Processing (SIP) Theory explain relationship development in online games?
According to the lecture on identification with video game c…
According to the lecture on identification with video game characters, what defines group identification in gaming contexts?
According to the lecture, how does Self-Determination Theory…
According to the lecture, how does Self-Determination Theory explain the motivational appeal of video games?
According to Ferchaud (2024), which factor was found to most…
According to Ferchaud (2024), which factor was found to most significantly predict the development of a parasocial relationship with a video game character?
According to Fernandez de Henestrosa et al. (2023), which mo…
According to Fernandez de Henestrosa et al. (2023), which motivational factor was identified as the primary draw for Battle Royale players?
According to the lecture, how does personality influence soc…
According to the lecture, how does personality influence social behavior in online games?
According to the lecture, how does anthropomorphizing influe…
According to the lecture, how does anthropomorphizing influence players’ moral engagement in video games?
According to Ferchaud (2024), Banks’ (2015) framework identi…
According to Ferchaud (2024), Banks’ (2015) framework identifies four types of player-avatar relationships. Which relationship type occurs when the avatar is viewed as an extension of the player’s identity, blending self and other?