10. Which current ESPN employee essentially launched the business of covering the NFL Draft for media when he produced his first prospectus guide on the NFL Draft while he was still a senior in high school, before the NFL Draft was ever televised?
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The most popular professional sport league in the United Sta…
The most popular professional sport league in the United States, the _____, will collect roughly $12 billion annually starting in 2023 from its most recent television- and streaming-rights deals.
Whereas sport was influenced primarily by network television…
Whereas sport was influenced primarily by network television in the 1950s through the 1970s, its reach was expanded exponentially in the late 1970s and 1980s by cable television, especially by the advent of ESPN.
In esports media, Twitch, the market-leading platform owned…
In esports media, Twitch, the market-leading platform owned by Amazon launched in 2011, has been beating audience records and has attracted a wider audience, reaching 30 million worldwide users in 2022.
Sport and sport media have historically created discourses t…
Sport and sport media have historically created discourses that framed Black athletes as “natural” athletes who possess superior athleticism while also downplaying their intelligence and decision-making abilities.
In recent years, all of these teams have changed nicknames t…
In recent years, all of these teams have changed nicknames that some argued were offensive to Native Americans except which one that remains in place?
Which of these Olympic Games will always be remembered for t…
Which of these Olympic Games will always be remembered for the tragic massacre of Israeli athletes by terrorists?
Live sporting events accounted for 95 of the 100 most-watche…
Live sporting events accounted for 95 of the 100 most-watched television broadcasts in the United States in 2021.
Now the dominant force in U.S. sport media, ESPN launched it…
Now the dominant force in U.S. sport media, ESPN launched its first broadcast in what year?
All forms of entertainment and commerce have moved—at least…
All forms of entertainment and commerce have moved—at least in part—to the web and mobile technologies, but media and information have yet to do so.